Session 3 - 23/4


 * SESSION 3***

EVENING OF THE SECOND DAY

* village description*

We approach a creepy village and see no life other than a woman with some children a girl and boy. Ulrik asks what they’re doing and the little girl replies that there’s a monster in her house.

Vivek attempts to barter with the children; his 2 marbles for the small doll she’s holding. But she declines.

Ulrik talks to the children, Vivek doesn’t detect anything suspicious around the house. Ambarona doesn’t sense anything suspicious from the children.

Ulrik, bends down on one knee and asks how we can help and to gather more information. They explain that the monster is locked in the basement, and that their baby brother is alone not he third floor.

Ambarona enquires who locked the monster in the basement, they explain their parents locked the monster in the basement. Vivek offers her a human tooth, but she doesn’t want it. Pascal attempts to encourage the children to open up and trust them, he asks their names; Rose and Thorn Durst (?). Their little brother is Walter.

Ambarona cuts their hand and holds it out to the kids to see how they react, but they only react with fear.

After some arguing and Ulrik and Pascal needing to restrain Vivek, the children agree to accompany the group inside with the group. They will stay in a room inside but won’t go any further.

Ulrik lights his torch and Vivek uses his magic to imbue Ambarona's tattered robes with a golden light.

Ulrik and Pascal make their way upstairs. Ambarona and Vivek follow behind leaving the children at the front of the house.

* foyer description*

Vivek shoves Ulrik into the wall as Pascal picks up the longsword off the wall and Ulrik takes the shield.

* front room description*

Vivek picks up one of the furs as Ambarona tried to sense magic. Vivek smells the goblet, but it onset smell of anything but oak. Ulrik checks the cabinets, one is locked. In the unlocked cabinet he finds some playing cards and wine glasses. He gives the deck of cards to Pascal to replace the deck he gave to the children.

Ulrick damages the lock on the second cabinet and is unable to open it. Vivek, approaches the cabinet with his mace but in a sudden moment of inspiration Pascal remembers he has a set of thieves tools and attempts to pick the lock. He is unsuccessful.

Ambarons casts a fireball on the cabinet, it is incinerated and there is now a small fire in it place. Vivek attempts to extinguish the fire with Ambarona’s rags and is successful in smothering the flame.

Pascal suggests they venture further upstairs to find Walter. Vivek claims dibs on eating the baby. The rest of the party are visibly repulsed.

* first floor description*

Ambarona inspects the painting on the wall to see how old it is, it appears to be fairly recent. However on closer inspection is also appears that the youths aren’t dancing but are in fact fighting off a swam of bats.

Ulrick suggests that we investigate the room to the south.

* harpsichord room description*

Vivek and Ulrik, offended by any sign of culture run to the harpsichord and immediately start hitting it with their big boy weapons.

We move on to the north room

* room description*

Ambarona has a look through the desk and finds a key, which they take without notifying the rest f the group. They also find assorted stationary items onto of the desk including a red candle and the Durst family insignia seal. They also take the letter kit.

Vivek rips some drapes down front he window and tosses them to Ambarona in the process startles some bats that were huddled out side the window. They screech and fly away.

Ambarona continues to search the room for any books that stand out as helpful. They find a blank book that appears to have no magical properties. They attempt to take the book from the shelf but it springs back revealing a secret doorway.

Ambarona ventures into the secret room and the rest of the group follow. Vivek swipes a book on rituals as well as the skull of the skeleton that’s is tumbling out of a half closed chest. He breaks the skull on the wall and pockets the bone shards.

He shakes the rest of the skeleton and some darts fall to the floor. Its obvious they were poisoned darts that must have come from the chest. A piece of parchment also falls to the ground which Ambarona picks up.

Ulrik inspects the inside of the chest in which he finds 3 black books, 3 spell scrolls, the deed to the house, the deed to a windmill and a signed will. Ulrik passes the spell scrolls to Vivek. He identifies them as a scrolls of Bless a scroll of something and a scroll of something else.

Ulrik passes the will too Ambarona.

The group continues upstairs in search of Walter.

* second floor description*

Vivek notices a suit of armer and approaches to inspect it closer and see if it's a genuine suit of armour. Its head snaps towards Vivek and moves into. Combat stance.

Vivek casts guiding bolt towards The Armour. It shrugs off the attack, its as though its rebounded off the armour.

The Armour attacks both Vivek and Ulrik but each attack bounces off their armour. In response Ulrik takes a swing at it with his battle axe. The Armour whips around and is able to avoid the blow entirely.

Pascal takes a swipe at the armour but its significantly heavier than he expected and the armour dodges it entirely.

Ambarona casts shocking grasp and electricity pulses through the armour. Ambarona takes this opportunity to dash a bit further back from the threat.

Vivek casts guiding bolt towards the suit of armour again and manages to connect the hit. A streak of radiant lightning flies toward the armour and strikes it right in the neck. An acrid smoke starts pouring from the wound. There is a dim light glittering on the armour now as well.

The Armour moves to attack Ambarona but its dizzy and disoriented. In its confusion it strikes its sword to the ground and struggles to release it.

Ulrik sees the advantage and swing his axe to attack. The Armours head flies off and the armour slumps to the ground. It is destroyed. Ulrik springs forward with the agility of a jungle cat. He searches the body for anything of value.

Vivek inspects the helmet for body parts but finds that it is empty.

While looking around Ambarona stumbles across a hidden door hiding a secret stair case leading to a 4th level of the house. The group ascends to the next floor.

* attic description*

Ambarona tries the key on the locked door to the north. The lock and key are old and rusty, there is some resistance but the door opens. AMbarona pockets the padlock and the group venture inside.

Beyond the door the group find some children toys and doll house that is a small scale replica of the house. Upon touching the toys the twins appear. Vivek is able to see that they are ghosts.

Ulrik asks for more information but Thorn just demands for the doll to be returned to him. Ulrik asks to know who Strahd is and then we will return the doll. He says that Strahd is a devil and has cursed this land. He stays int he castle mostly.

Ulrik asks for more information about the windmill but he’s unable to give much more information than we already know. Vivek gives him the doll and asks for more information about their brother Walter. Thorn claims to not know us or the baby.